All matches are played as a Best Of Three (Semi-finals and finals are Best of 5)
KotH is played as a Bo5. We believe that a Bo3 is not enough to adapt and mount a comeback on KotH, so we are sticking with Bo5.
If the match is tied, a Bo3 tiebreaker will be played on Nepal.
The following 8 maps are in the map pool (Subject to change, after evaluation of Junkertown):
To determine which map is played first, team captains ban maps one by one until one last map remains. This map will be played first
First ban is decided by coin toss
Whoever bans second gets to chose Attack or Defense on the first map
The winner of the first map bans a map from the pool
The loser picks one of the remaining maps
Winner picks Attack or Defense
Repeat for map three if applicable
Hero Selection Limit: 1 per team
Everything else: Default settings
Only the following people are permitted in the game lobby:
Coaches (must be set to spectate own team only)
Scrub Cup Staff
The lobby leader should be a verified attendant or other Scrub Cup staff.
His job is to set the correct rules and maps, as well as setting team names and spectator roles (coaches: own team only, casters: global)
He is responsible for starting games and to ensure both teams are ready
He is responsible for monitoring chat and pausing the game, if necessary
In exceptional circumstances, matches can be played without staff present. This needs approval from at least a Mod.
The lobby leader is to stay completely neutral in regards to pauses
A team is allowed to substitute a player if a player has to drop out due to an emergency.
Substituting is not permitted during a game!
A substitute can be brought in after each game.
For disconnects or short absences, please refer to the “Pause” section below
Teams may request a pause due to an emergency.
Pauses are not for strategic discussions or pep talks!
Emergencies are: Disconnects, unforeseen extended lag spikes (>300 ms), hardware problems, health problems
Pauses during a round may last a maximum of three minutes
Pauses between rounds may last a maximum of three minutes, unless both teams agree on an extension
Between games, captains may agree on a break of up to ten minutes
Discord is recommended for ingame communication
Coaches may not communicate with their teams during a game
Coaches are required to be muted during games
Coaches are allowed to talk to their teams between games in a match
Any instance of hacking leads to an immediate forfeit of the current match
Anybody caught hacking will be banned from this and all future Scrub Cups
Scrub Cup admins will determine the punishment for the offender’s team, ranging from forfeiting the last match up to exclusion from this and further events
Scrub Cup admins will determine if other games have to be replayed
The above is also valid for knowingly abusing any bugs in the game!
If any team gains an advantage due to a previously unknown bug, the match will be suspended until the Scrub Cup admins decide on the matter